Art can allow the
city dweller to escape the “world of production,” the term
Richard Schechner uses in Performance Theory,
to denote the world that is not the world of playful performance and
ritual. The worlds of sport, art, play, ritual, exist alongside the
mundane world of production. These worlds of performance are not
“window dressing” but are necessary for the survival of a culture. Performance can as what seems to be a poignant question
at times: “Why can't all be play?” Why does it seem the world of
production must be different from this other, parallel world?
Different and, as common sense seems to have it, less fun?
Let
us grant Schechner's claim, that this world of play or play-acting,
existing along a continuum of dead seriousness and plain pretending,
is as necessary for a culture's survival as are the activities of
production: growing food, building and maintaining lodgings etc.
Collingwood and Danto argue that art is something other than
entertainment, and is something other than decoration and
embellishment. I have read an art work shows what it is like to
believe something. We will leave aside detailed consideration of the
interdependence of the play and work worlds, while allowing that each
may make the other possible. It is as if a culture's members cannot
simultaneously work in the world of production and
consider this production from an artistic, playful, play-acting, or
ritualistic point of view, and art in the "showing" sense is
necessary to provide this view of the world of production, in a
shareable form, to give solace to the workers; they may not be able to
escape the world of production as often as or as much as they would
like, and it soothes them, gives comfort to them, and is reassuring
to know that their experience of the world of work has an articulate
voice. “Misery loves company,” and the miserableness of the
requirement of a culture, that some of its members work, is mitigated
by the company of the comparatively “sacred” world of the artist.
For
many, “art” as experienced is likely to be limited to – beyond
museum trips – to such activities as watching television, listening
to pop music, and advertising “art works” such as logos and
jingles. Television provides, during prime time, some
artist-entertainers' views of the profane world of work, and that
assumption is a large one; the television is not always done in
earnest, authentically. The worker, seated before a
sixty-inch-diagonal flat-screen television-computer with 5.1 surround
sound, streams into his or her “leisure” world the laugh tracks
of 1950s middle-America and the acting-school-honed voices of – as
Edward Abbey noted were brought even into the wilderness, decades
ago, by vacationers – Los Angeles. The miseries of the world of
production are ameliorated because someone else appears to have seen
a vision like the worker's own, of this misery. Once the worker has
“rested” before the television – whether this is supposed to
happen in a living room or a trailer towed to a campground –
equilibrium returns to him or her, and the world of work will always
welcome a fresh start from a “refreshed” service vendor, barista,
doctor, pharmacist, motorcycle mechanic, IT manager, or new college
graduate on the “job hunt.”
Hobbies
are recommended often, it seems, as a fix for the mental dis-ease of
the post-/modern worker. Growing tomatoes, it is believed by some,
will alleviate the suffering of a business analyst who is sometimes
tormented by her boss. The showing what it is like to believe
something, of Collingwood, allows the sharing of unfairness,
injustice, hope, and grief among people who have never and may never
meet. The world of art, play, play-acting, and ritual, would seem to
be the sick-bay of the human spirit; the world of production requires
the other world, to keep its workers in suitable psychic shape to
work indefinitely.
At
the same time, the players, play-actors, artists, and ritualizers,
need the support of the world of production; without its fruits, both
literal and figurative, they would starve to death within days. Each
world depends upon the other, and one person can move between them,
now planting tomatoes for a hobby garden, now compiling business
reports on the tastes in music and clothing of college students.
The
world of work, like spilled water, seems to spread and infiltrate as
much as, and into as much of everything, as is possible in early
21st-century United States salaried positions. “Work-life balance”
and checking email on weekends, and working through “vacations,”
as well as eating lunch at one's desk, are said to be common, for
example. The smartphone or vanishing Blackberry-branded handheld
device makes the salaried worker instantly available, “on call,”
24 hours a day, 7 days a week, 365 days a year. Ernest Dimnet pointed
to the encroachment of the business world's language into the private
world of personal-letter exchanges. Nietzsche, before him, opined
that the language of business in Germany was corrupting his fellow
Germans' use of the German language.
Citing
Johann Huizinga's Homo Ludens, Schechner points out the suggestion of paradox in the
simultaneous “non-serious” nature of play, and the player's being
absorbed in the play activity “intensely and utterly.” We can see
this same apparent paradox expressed by Friedrich Schiller, as:
“[M]an only plays when he is a man in the full meaning of the word,
and he is only completely a man when he plays,” and perhaps more
famously, “[M]an is never so serious as when he plays.” “From
the standpoint of productive work, it is silly to put so much energy
into the 'control of the ball' or the 'defense of 10 yards of
territory' " (p. 11, Performance Theory,
Schechner). It is an interesting question, why we take play
activities so seriously at times – one partial answer to which may
be: “For the fun of it.” Play may have intrinsic value; the world
of production has extrinsic value.
“Flow”
is a term popularized by Mihalyi Csiksentmihalyi to describe a state
similar to or identical to that of the absorbed player. Flow appears
to be a way to transform work into play. Employers appear to be
attempting to intrude into the world of playful performance by
bringing “play” into the world of production, tying it down, and
convincing the worker that he or she is free and is engaging in free
play. Can this be the case, and if it can be, is there any permanent,
insurmountable difference between the two worlds discussed here as
Schechner's “world of production” and the world of playful
performance? Does all work involve performance? Does performance
involve work?
A
key element in – if not they
key element in – “optimal experience,” Csikszentmihalyi says,
is the achievement of or attainment of this flow state. Flow would
seem to unify the dual worlds of production and of performance. To
the world of production and its workers, the linking of optimal
performance with optimal experience
signals “dollar signs.” “I can get paid to play!” exclaims
the worker. “I can convince my workers they are playing and not
working! I can pay them less, and if they don't agree with the new
plan, and don't feel as if they're playing – “Motivation 2.0,”
intrinsic motivation, the “borrowing” of the style of open-source
software developers and Wikipedia denizens – I can get rid of them
and find someone I can convince, someone who is more autotelic
in my service,” says the worker's bosses.
Maybe
the worker participates in the world of production as much because it
will “put food on the table” as because it will “buy” “free
time,” during which the worker can leave the world of work to
become the player, and experience flow. Whatever benefits a workplace
has, in which “play” and flow are valued, there would seem to
remain the catastrophic danger of a total conflation of work and
play, and with it the emergence of a whole society as a (dystopian)
“total institution” like a prison or a mental hospital. The most
important thing to recognize about play is that it is not “for”
the “recovery” of the worker; it is not justified by its existing
– as if it were a luxury
– “for” the world of production to appropriate or even for it
to benefit from. Play is self-justifying activity and requires no
further justification. The world of production cannot justly lay
claim to it or to any part of it.
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